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Steam and validating

Prior to 2009, most games released on Steam had traditional anti-piracy measures, including the assignment and distribution of product keys and support for digital rights management software tools such as Secu ROM or non-malicious rootkits.

With an update to the Steamworks SDK in March 2009, Valve added its "Custom Executable Generation" (CEG) approach into the Steamworks SDK that removed the need for these other measures.

Between 80,000–300,000 players tested the system while it was in its beta period.

Around that time, Valve began negotiating contracts with several publishers and independent developers to release their products, including Rag Doll Kung Fu and Darwinia, on Steam.

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Though initially developed for use on Microsoft Windows operating systems, versions for OS X and Linux were later released.

The success of the Steam platform has led to the development of a line of Steam Machine microconsoles, as well as the Steam OS operating system.

Before implementing Steam, Valve Corporation had problems updating its online games, such as Counter-Strike; providing patches would result in most of the online user base disconnecting for several days.

The CEG technology creates a unique, encrypted copy of the game's executable files for the given user which allows them to install it multiple times and on multiple devices, and make backup copies of their software.

Once the software is downloaded and installed, the user must then authenticate through Steam to de-encrypt the executable files to play the game.


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  3. Once you’ve done this, reinstall your game. Note that doing this installation will remove all user content like settings within the game itself.

  4. Does anyone know how i can stop steam validating files every time i open steam? I've tried deleting local data and re install games but still no luck any you.

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